: Fixes for spellbook loading errors, removal of ghost zones caused by uninstalled mods, and corrections for "Ether Diseases" left in character histories. Combat & Balance

Late-game players no longer simply grind gold; they must actively manage their economic footprint.

This build utilizes specific gene manipulation and feat selections to turn pets into ethereal support units. By prioritizing the feat line (or equivalent mechanics in the current patch), pets gain high evasion at the cost of physical presence. They act as decoys, drawing fire away from the player without taking lethal damage.

While not a massive biome, Build 17026952 adds a :

To ensure building a home and managing shops remains rewarding after 100+ hours, the economy has been overhauled. Changes prevent common "overpopulation" exploits, like the previously broken 100k monthly salary strategies, in favor of more balanced resident job rewards.