Company: Man -v2.0.0- -selectacorp-
The game operates on a day-planner system. You, the Company Man, must decide where to allocate your time and resources. Will you focus on the R&D department to unlock new serums and technologies? Will you spend your day in Human Resources interviewing new "assets"? Or will you focus on a specific employee, breaking down their resistance through a combination of intimidation, rewards, and chemical alteration?
At its heart, poses a provocative question: "If YOU had the power to make the rules in a company that you controlled, what would you do—and to whom would you do it?" . Unlike standard business simulators, the goal isn't just profit; it is the total transformation of a female-led corporation through a meticulous process of blackmail, bribery, and coercion. Company Man -v2.0.0- -Selectacorp-
: Added coffee-fuelled stamina; still required weekends. The game operates on a day-planner system
Now, with , Selectacorp claims to have solved the equation. The promotional materials leaked from their Q3 internal review describe it as: “A fully realized, self-sustaining loyalty unit designed for high-volume, low-ambiguity environments. Features include emotional suppression algorithms, automated weekend response protocols, and a robust ‘purpose overlay’ that replaces existential dread with quarterly KPI satisfaction.” Will you spend your day in Human Resources