Baldur-s Gate 3 Update 4.1.1.5932596 -hotfix 26- Online
What actually changed? If you read the raw notes, the language is sterile: "Fixed a rare crash when opening the inventory while dual wielding." "Addressed a blocker where Minthara would stop speaking after the Long Rest." "Corrected a texture seam on the Potion of Invisibility."
Let’s be honest: Nobody is buying a new GPU for Hotfix 26. This isn’t the Patch 6 that added new kissing animations or the Patch 5 that gave us custom difficulty modes. This is the grunt work. This is Larian Studios vacuuming the virtual carpet after the party.
Stay updated for our coverage on the Script Extender compatibility patch and the eventual release of Patch 7 later this summer. Baldur-s Gate 3 Update 4.1.1.5932596 -Hotfix 26-
: While the patch content is small, some users on platforms like Steam or GOG reported large download triggers (sometimes up to 60GB) depending on how the game files are verified and rewritten.
Hotfix 25 (4.1.1.5849914) was released in late April to fix Astarion's kiss animation and Gale's hologram dialogue. Hotfix 26 is technically an emergency patch for the inventory crash discovered in Hotfix 25. What actually changed
4.1.1.5932596 File Size: ~38 MB (Steam) / ~45 MB (GOG) Release Date: May 9, 2024
If you are currently playing a heavily modded run of Baldur’s Gate 3 or experienced sudden crashes in the Lower City of Act 3, this update is mandatory. This is the grunt work
During the recent "Hell Divers" community update, Larian confirmed that is in active development. While we don't have a release date, datamining from the latest beta branch suggests Patch 7 will include:
In the sprawling, chaotic ecosystem of modern game development, a "Hotfix 26" rarely makes headlines. It is the gaming equivalent of a municipal traffic report: necessary, unglamorous, and usually ignored. But for the 10,000+ concurrent players still navigating the Shadow-Cursed Lands or romancing a certain prickly vampire spawn, Baldur’s Gate 3 Hotfix 26—version number 4.1.1.5932596—is a quiet sigh of relief.
: Enemies will no longer retain their punishing Legendary Actions when you switch from an Honour Mode save to a non-Honour-Mode save. Previously, players who died in Honour Mode (reverting to a standard playthrough) were still forced to face the extra-difficult legendary mechanics intended only for the hardest difficulty.