-- Determine Murderer count (1 per 4 players, min 1) local murdererCount = math.max(1, math.floor(#allPlayers / 4)) local shuffled = allPlayers for i = #shuffled, 2, -1 do local j = math.random(i) shuffled[i], shuffled[j] = shuffled[j], shuffled[i] end

You can find various versions of these features hosted on platforms like

-- === Remote Event Handling === remote.OnServerEvent:Connect(function(player, action, targetPlayerName) if not gameActive then return end

end

: Redirects your projectiles toward the nearest enemy's head or torso without snapping your camera, making the script's use less obvious to spectators. Commonly Used Scripts

-- Remote events (create in ReplicatedStorage) local remote = Instance.new("RemoteEvent") remote.Name = "DuelEvents" remote.Parent = ReplicatedStorage

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