Foddy: Getting Over It With Bennett
What happens when you beat Getting Over It ?
Here’s a balanced, critical review of Getting Over It with Bennett Foddy , written for someone considering the game or reflecting on its impact.
Foddy calls this "the cruelest punishment in games." Why? Because during those 10 seconds of falling, you have time to think. You replay the mistake. You remember the ledge you mis-tapped. You feel the full weight of lost time. It is not a game over screen; it is a meditation on temporal waste. getting over it with bennett foddy
Bennett Foddy himself has warned players that his game is not for the faint of heart, stating that it's " designed to be unreasonably hard." And he's not kidding. I've spent hours playing "Getting Over It," and I can confidently say that it's one of the most frustrating, yet addictively engaging games I've ever had the pleasure of playing.
If you are determined to climb the mountain, here is practical advice: What happens when you beat Getting Over It
The goal is simple: get over it. The execution is a war against physics.
: Success depends on mastering angles, timing, and momentum. Precise wrist movements are required to navigate slick surfaces and vertical obstacles. High Stakes Because during those 10 seconds of falling, you
Bennett Foddy intentionally designed the geometry to be "evil." There are slippery slopes, overhangs that require upside-down hammering, and platforms that look stable but are merely decorative. The game does not want you to brute force your way up; it wants you to learn the topography like a blind monk learning a mandala.
What sets Getting Over It apart is its creator’s vocal presence. As you climb, provides a persistent philosophical monologue.
Unlike a platformer where pressing "A" guarantees a jump, Getting Over It operates on a physics system that feels one step removed from your will. You click, hold, and drag the mouse to move the hammer. The hammer pivots, sticks, and slides based on friction, momentum, and angular force.
So pick up the hammer. Click the mouse. And try, one more time, to get over it.