: For offline or training practice, you can temporarily unlock all weapons and their upgrades by typing AllWeapons3 into the console (opened with the ~ key).
Higher weapon levels unlock physical upgrades like bayonets, drum magazines for SMGs, or adjustable sights. For example, the eventually receives a bayonet, while the red orchestra 2 unlocks
The first major milestone for any rifleman. Without the bayonet unlocked, your rifle is just a club that fires bullets. With it, you gain a massive melee reach advantage. : For offline or training practice, you can
: As you level weapons, you gain passive benefits including faster reload speeds, reduced sway when aiming, and decreased recoil. Without the bayonet unlocked, your rifle is just
This is the holy grail of Red Orchestra 2 unlocks for automatic weapons.
If you want the suppressed SMGs (Squad Leader Level 10), do not run around shooting. Play as Commander. Mark artillery, drop recon planes, and use the "Force Respawn" ability. Commander actions grant massive "Teamwork" XP (up to 500 per artillery strike), leveling your Squad Leader class without firing a bullet.
As a weapon levels up, its "quality" improves. This manifests as reduced recoil, faster reload times, and less weapon sway when aiming down sights, simulating the soldier's familiarity with the firearm. Uniform and Aesthetic Changes: