: https://github.com/doitsujin/dxvk/releases
Resolved rendering glitches in GTA IV during certain weather effects.
In the world of Linux gaming, few tools have been as transformative as . For the uninitiated, DXVK is a translation layer that converts Direct3D 9, 10, and 11 API calls into Vulkan, a modern, low-overhead graphics API. This allows Windows games running under Wine or Proton (Steam Deck, Steam Play) to achieve near-native performance on Linux.
Officially, no mirrors are endorsed. However, you can use wget for a resume-capable download: dxvk-1.9.3.tar file download
The canonical home of DXVK is the maintained by Joshua Ashton (Doitsujin). While the main branch has moved on, releases are archived indefinitely.
On Windows (using 7-Zip or built-in tar in Windows 10/11):
WINEPREFIX=/path/to/your/prefix ./setup_dxvk.sh install : https://github
Using DXVK is the most effective way to bridge the gap between Windows-exclusive gaming and the open-source freedom of Linux. By downloading the dxvk-1.9.3.tar file, you are taking a major step toward a smoother, stutter-free gaming experience on your PC or handheld console.
# Improve VRAM management for 1.9.3 dxvk.enableGraphicsPipelineLibrary = False # Reduce stutter (adjust number to your CPU cores) dxvk.numCompilerThreads = 4 # Force 60 FPS in problematic titles dxgi.maxFrameRate = 60
Copy the .dll files into the directory containing your game’s executable. This allows Windows games running under Wine or
References: Official DXVK GitHub (github.com/doitsujin/dxvk), WineHQ AppDB, ProtonDB community reports for version 1.9.3.
From within the extracted folder, run: ./setup_dxvk.sh uninstall . This restores Wine’s built-in DLLs.
Before diving into the download process, let's briefly discuss what DXVK is and how it works. DXVK is an open-source project that translates DirectX 9 and 10 calls into Vulkan API calls, allowing Linux users to run Windows games with improved performance and reduced overhead. By leveraging the power of Vulkan, DXVK provides a more efficient and modern way of rendering graphics on Linux systems.
– this is the file you need. It is approximately 2.5 MB in size.
Navigate to the x32 or x64 folder based on your game’s architecture.