-- Server Script: ServerScriptService.KickBanHandler
Because we are using FE, we cannot ban someone simply by clicking a button on the client. We must use .
-- Fire remote to server game.ReplicatedStorage.KickBanRemote:FireServer("Kick", targetName, reason)
In the past, Roblox allowed "Experimental Mode," where changes made on a player's client could replicate directly to the server. This was a major security risk. Today, all modern scripts must be Filtering Enabled (FE) compliant.
: Advanced versions use UserIDs rather than just usernames to prevent players from bypassing bans by changing their names. Implementation Highlights
-- LocalScript: StarterGui.KickBanPanel.LocalScript
In this article, we will break down how to construct, implement, and optimize a high-end kick/ban panel that works perfectly within Roblox's FE environment.
Filtering Enabled is Roblox's security system that prevents the client (your computer) from directly changing the server. A "FE Script" means the script is secure. If your ban panel isn't FE compliant, exploiters can simply delete the GUI on their screen. An FE script ensures that when you click "Ban," the server verifies the action and executes it remotely.
: Scripts should always include a check to verify if the person triggering the GUI is actually a authorized admin to prevent "chaos".
Create a ScreenGui in StarterGui named KickBanPanel . Inside, add:
remotes.BanPlayer.OnServerEvent:Connect(function(admin, targetName, reason) -- VERIFY ADMIN STATUS FIRST! if not isAdmin(admin) then return end
banBtn.MouseButton1Click:Connect(function() local targetName = playerNameBox.Text local reason = reasonBox.Text if targetName == "" then return end