Jedi Outcast Ultrawide [updated]
: This is the main drawback. While the 3D gameplay scales beautifully, the HUD and pre-rendered cutscenes remain in 4:3 , often appearing stretched or pillar-boxed. In-engine cutscenes can also have "zoomed-in" framing where heads are cut off unless you use a source port like OpenJK .
| Monitor Type | Resolution | Console Command | | :--- | :--- | :--- | | Standard UW | 2560 x 1080 | r_customwidth 2560 & r_customheight 1080 | | 1440p UW | 3440 x 1440 | r_customwidth 3440 & r_customheight 1440 | | 4K UW | 3840 x 1600 | r_customwidth 3840 & r_customheight 1600 | | Super UW (32:9) | 5120 x 1440 | r_customwidth 5120 & r_customheight 1440 | jedi outcast ultrawide
To set: Open console ( Shift + ~ ), type /cg_fov 106 , then /writeconfig to save. : This is the main drawback
: After launching the game, you may need to type vid_restart in the console ( ~ key) to apply the changes. Field of View (FOV) and Scaling Fixes | Monitor Type | Resolution | Console Command
: Paste the following lines, replacing the width and height with your monitor's native resolution: seta r_customwidth "3440" (for 21:9) seta r_customheight "1440" seta r_mode "-1" (this enables the custom resolution mode)