Haxball - Map Creator

When you create a map, you can embed custom properties into the JSON that a script can read. Example: Add a hidden "teleporter" property to a wall:

For those looking to leave their mark on the community, becoming a is one of the most rewarding ways to engage with the game. It allows you to shape the meta, create new game modes, and provide the stage for countless goals and saves.

Special segments that trigger a score when the ball passes through them. You assign these to either the Red or Blue team. Advanced Physics Customization

The Map Creator is a of the Haxball game (accessible via the main menu) that lets you design custom maps. You place walls, goals, player spawns, and even moving objects. Once saved, you can host a room using your custom map or share the map code with friends. haxball map creator

A map consists of several key elements:

These are circular physical objects. They can be stationary (like goalposts) or moving. You can customize their radius, mass, and damping to create unique interactive elements.

Let’s create a standard "Competitive 2v2" map from scratch using the Haxball Map Creator. When you create a map, you can embed

So next time you’re tired of the default pitch, open the Map Creator and build something unforgettable.

These connect two vertexes to form walls or nets. You can make them curved or straight, visible or invisible, and most importantly, you can adjust their bounce coefficient (bCoef) to determine how hard the ball rebounds.

: Don't waste time manually placing every vertex twice. Use the Automatic Mirror Special segments that trigger a score when the

When you open the Haxball Map Creator, the interface is minimalistic but powerful. Here is a breakdown of every button that matters:

| Problem | Solution | | :--- | :--- | | | You placed a "Plane" over the wall. Walls must be drawn after planes, or have a higher layer index. Redraw the wall. | | Players stuck at spawn | The spawn point is intersecting a wall or is outside the plane. Move the spawn via the cursor. | | Own goals too easy | Your goal depth is too large. Reduce goal depth to 50 or 100 . Alternatively, add a "back wall" behind the goal line. | | Lag / FPS drop | You used too many polygon vertices. Convert complex curves into straight lines. Reduce total object count to under 150. | | Map won't load in room | You have a syntax error in your JSON (missing comma or bracket). Use a JSON validator (like JSONLint) before pasting. |