To understand the legacy of Wind Waker , one must understand the context of the early 2000s. The GameCube was competing against the PS2 and the original Xbox. The market was hungry for "mature" content. Nintendo had just shown a space-world demo (often called the "2000 Space World Demo") featuring a realistic, muscle-bound Link battling a mechanical Ganon. It was The Legend of Zelda for the Halo generation.
The original version features "inverted" camera controls (left moves the camera right) which cannot be changed in the original in-game settings. Current Value: gamecube zelda wind waker
That is heavy stuff for "kiddie" graphics. To understand the legacy of Wind Waker ,
Kenta Nagata, Hajime Wakai, and Koji Kondo composed a masterful soundtrack. The "Dragon Roost Island" theme is a folk-rock earworm. "The Great Sea" theme swells heroically but fades into a melancholic minor key. The frantic "Molgera" boss battle theme uses a twangy acoustic guitar that feels entirely unique to this title. Nintendo had just shown a space-world demo (often