Childhood Friend- -v1.0.0- -scuiid- | Rps With My
As of May 2026, no one has found that ending. But several players have reported that after 100 consecutive losses, the game adds a new option:
That single line has sparked thousands of Steam reviews, many of them tearful. The game forces you to confront how much of your shared history you have forgotten. It’s not about the game—it’s about the distance .
By university, the SCUIID became a diagnostic tool. We played only twice a year, over video calls with terrible lag. The artificial delay of the internet merged with our organic delay of the SCUIID. We would hold up our hands to the camera, and in the pause, I could see everything: the new gray in his beard, the exhaustion behind his eyes from a job he hated, the careful way he avoided mentioning his father’s illness. He threw Rock. I threw Paper. The win meant nothing. What mattered was that during those three, five, or eight seconds of waiting, we had told each other the truth without saying a word. The game had become a ritual of attendance: I am still here. Are you?
: Options for both BxB (Boy x Boy) and BxG (Boy x Girl) romance. Diverse Endings RPS With My Childhood Friend- -v1.0.0- -SCUIID-
9/10 (Loses one point for causing an existential crisis during working hours)
One user, @PixelGhost, compiled a list of the rarest memories in v1.0.0:
The defining feature of version 1.0.0 is the , which stands for Semi-Chaotic, User-Initiated Input Delay . In gameplay terms, this represents the subtle hesitations and body language cues that occur when two people know each other well enough to predict their next move. Key mechanics include: As of May 2026, no one has found that ending
The version number finally made sense to me last year. We were back in his parents’ garage, cleaning it out after his mother passed away. Among the boxes of Christmas ornaments and tax returns from 1998, we found the old Super Nintendo. It didn’t work anymore. Without discussing it, we sat on the dusty concrete floor, faced each other, and raised our fists. The SCUIID began. One second. Three seconds. Five. At seven seconds, his lip trembled. At nine, my eyes stung. We did not throw our hands. We simply lowered them, and he leaned his forehead against my shoulder. The round ended in a triple tie: Rock, Paper, and Scissors all at once, impossible, because we had finally stopped trying to predict each other and had simply agreed to be present.
If you guess correctly based on the emotional context, you win. If not, the game doesn’t end—Kai simply types gg and the connection times out for 24 real-time hours.
In the game's context, throws are more than just wins or losses; a throw of "scissors" might signify a dare, while "paper" can be an unsaid apology. It’s not about the game—it’s about the distance
Upon its silent release on Itch.io in late 2025, RPS With My Childhood Friend- -v1.0.0- -SCUIID- gathered a cult following. Players began sharing their “memory logs”—the random snippets the game generated.
: You play as the "childhood friend" character rather than the typical heroine. Multiple Routes