Pulldownit: Maya

For heavy destruction, convert your Pulldownit cache to an Alembic file ( Cache > Alembic Cache > Export Selection to Alembic ). Arnold handles Alembic archives more efficiently than live dynamic nodes.

You need a collider. Create a sphere, animate it to slam into the building at frame 15. pulldownit maya

Pulldownit features a proprietary "Strength Solver." This technology is designed to handle large amounts of stacked objects with extreme stability. You can build a wall of bricks, a pile of ruins, or a Jenga tower, and will calculate the interlocking pressure realistically without the jitter associated with standard engines. This stability allows for the creation of massive scenes—such as crumbling buildings—that would otherwise be impossible to simulate in real-time. For heavy destruction, convert your Pulldownit cache to

Once satisfied, you can "bake" the simulation into standard Maya keyframes for rendering. 2. Advanced Features Jags & Details: Create a sphere, animate it to slam into

Option 1: Professional / "What's New" (Best for LinkedIn or ArtStation)