Mario | Forever Engine [repack]

Because Fusion uses an event table rather than compiled code, the engine is surprisingly modifiable. Anyone with a copy of Clickteam Fusion can open the engine, change a value (e.g., jump height from 12 to 15), and immediately see results.

: Originally developed by Electronic Boy, this engine is known for its robust "values-strings-foreach" system, allowing developers to create highly customizable DIY elements. Mario Forever Storm Engine Godot 3 engine

No engine is perfect. Critics of the Mario Forever Engine point out:

While the original game was built using Clickteam Fusion tools, the "engine" has since evolved into several community-maintained frameworks that allow creators to build their own custom worlds and mechanics. The Evolution of the Mario Forever Engine mario forever engine

Have you built a game using the Mario Forever Engine? Share your story in the community forums. And remember: always credit Buziol and the original Clickteam Fusion developers.

While the custom levels, the iconic "World 8" lava castles, and the memorable soundtrack are what players remember, the true backbone of this phenomenon was the . This custom-built piece of software—programmed from scratch without an official Nintendo SDK—became a sandbox for thousands of creators and a case study in how to translate console physics to the PC keyboard.

The fact that the engine runs smoothly on ancient hardware, handling dozens of active objects (enemies, projectiles, animated backgrounds) without the modern luxury of GPU acceleration, is a testament to the optimization skills of its creator. Because Fusion uses an event table rather than

Multiple versions of the "Mario Forever Engine" exist, each tailored to different development needs: Geography Engine

To the average player, Mario Forever is a challenging 30+ level fangame for PC. But to a developer, it is a pre-built framework—a physics engine, collision system, and object library—that replicates the feel of Super Mario Bros., Super Mario Bros. 3, and Super Mario World using Clickteam’s event-based programming.

Nintendo is famously litigious, but they have historically left non-commercial fangames alone if they do not use stolen assets. The Mario Forever Engine uses custom-drawn sprites (inspired by but not identical to Nintendo’s) and original music remixes. As long as you don’t sell your game, Nintendo generally tolerates it. Mario Forever Storm Engine Godot 3 engine No

When finished, use Fusion’s "Build" option to create a standalone .exe file. Share it with the community!

Over the years, the community took the base engine and iterated. Let’s trace the major milestones: