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Do not build 200 macemen. On large maps, melee units die of attrition before reaching the enemy. You need:

On small maps, players cheese the AI by building siege towers in front of the enemy gate. On larger maps, the enemy has room to maneuver. You cannot wall off the entire map (you’d run out of stone). This forces dynamic, moving battle lines.

For casual players or those playing the linear campaign (which uses custom-designed, smaller maps), this limit is rarely an issue. However, for the hardcore skirmish player, the 400x400 cap presents three distinct problems:

: During the initial setup, you will have the option to choose from the new expanded dimensions (up to 800x800).

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