Fifa-ng-db-meta.xml __top__ Site
For the average player, a FIFA game is about graphics, gameplay sliders, and Ultimate Team packs. But for the modding community—the backbone of the PC gaming experience—a FIFA title is just a collection of encrypted archives, database tables, and schema definitions.
Without this XML, the raw DB is just an ocean of bytes. With it, we can map memory offsets, rebuild SQL schemas, or even inject custom data. fifa-ng-db-meta.xml
XML (eXtensible Markup Language) is chosen for its readability and hierarchical structure. While the game compiles this into binary code during runtime, the source file is text-based, allowing human editors to modify it. For the average player, a FIFA game is
: Use the FIFA Editor Tool (or FC Editor for newer versions). With it, we can map memory offsets, rebuild
<table name="players" id="13"> <field name="playerid" type="int" length="4" iskey="1"/> <field name="firstname" type="string" length="64"/> <field name="lastname" type="string" length="64"/> <field name="overallrating" type="int" length="1" min="1" max="99"/> <field name="potential" type="int" length="1"/> <field name="preferredfoot" type="byte" enum="Left,Right"/> <field name="teamid" type="int" fk="teams.teamid"/> </table>
The fifa-ng-db-meta.xml naming convention became standard around on the PC, which was a port of the Xbox 360/PS3 "NG" (Next-Gen) engine. Prior to this, FIFA used simpler, hard-coded database structures.