As the server owner, you will need console commands because the mod introduces bugs vanilla never had.

| | Cause | Fix | |-------------|-----------|---------| | Client fails to connect | EAC enabled | Set EACEnabled=false in serverconfig.xml | | Items disappear on pickup | Client missing UL | UL must be installed client-side (not just server) | | High RAM usage after hours | Memory leak in older UL versions | Update to UL 2.6.18+; schedule daily restarts | | World corruption on crash | No save backup | Enable SaveGameInterval=5 and use a backup script | | Vehicle physics glitching | Low server FPS (TPS < 20) | Reduce max players, overclock CPU, disable unneeded background processes |

start 7DaysToDieServer.exe -configfile=serverconfig.xml -logfile=ul_log.txt

:

There are two paths: renting a pre-configured server or hosting it yourself. Given the mod's complexity, we will focus on the (Windows/Linux) and then the renting route for convenience.

Rent your 8GB server, copy your UndeadLegacy mod folder, and send your friends the IP address. The apocalypse is waiting—and this time, it has weight limits.

This is where the magic happens. Open D:\ULServer\serverconfig.xml .

| | Details | |------------|--------------| | Current Stable UL Version | 2.6.24 (for 7D2D v1.0 b333) | | Mod Type | Server-side + Client-side required | | Dedicated Server Support | Yes (Windows/Linux via SteamCMD) | | Typical Player Limit | 4–12 (performance dependent) | | RAM Recommendation | 8–12 GB dedicated |

Key features that impact server performance include:

Undead Legacy bases are massive (you need room for the Research Bench, Upgraded Workbench, Blacksmith Station, etc.).

You need to open TCP & UDP ports 26900 and 26902 on your router. Your players will connect using YourPublicIP:26900 .