Reshade 4.9.1 【Trending ★】
| Feature | ReShade 4.9.1 | ReShade 5.x+ | | :--- | :--- | :--- | | | None (no analytics) | Optional, but includes update checks | | UI Overlay | Direct, no extra process | Split into separate service (ReShade64.exe) | | Shader Compatibility | Very permissive | Stricter HLSL compiler – some old shaders break | | Depth Buffer Access | Reliable in DX9/11 | Improved in Vulkan/DX12, but more complex setup | | Add-on API | Version 1.0 (stable) | Version 2.x (more features, but less backward-compatible) | | Performance overhead | ~0.5-1ms per frame | ~1-2ms per frame (due to additional safety checks) |
This is a common HLSL compiler issue. Delete the ReShade.ini and reshade-shaders folder, then reinstall the shaders. Ensure your Windows is updated to include the latest DirectX runtime. reshade 4.9.1
A much-requested feature: the ability to assign versus toggling the entire ReShade overlay. This prevented accidental UI popups during competitive gameplay. | Feature | ReShade 4
In the overlay, go to Settings -> Depth Buffer -> Disable GPU pre-caching . Then toggle Copy depth buffer before clear operations . Restart the game. A much-requested feature: the ability to assign versus
