School Of Motion - Rigging Academy Jun 2026

Q: What software is used in the course? A: The course uses industry-standard software such as Autodesk Maya, 3ds Max, and Blender.

Before dissecting Rigging Academy, we need to understand the parent ecosystem. Founded by Joey Korenman, School of Motion (SoM) has become the Harvard of Motion Design. Unlike passive learning platforms (like LinkedIn Learning), SoM operates on a "bootcamp" model: 6 weeks, intensive deadlines, TA feedback, and community. School of Motion - Rigging Academy

A wooden puppet arm is easy. A breathing, flexible torso is hard. Q: What software is used in the course

But with so many YouTube tutorials and expensive masterclasses out there, is this specific course worth your time and money? In this deep-dive review and guide, we will explore every joint, controller, and slider of the School of Motion Rigging Academy to see if it is the right fit for your career. Founded by Joey Korenman, School of Motion (SoM)

At its core, rigging is the process of creating a digital skeleton or system of controls for a 2D or 3D asset. In 2D motion design, this typically involves taking a layered character illustration and applying a system of bones, null objects, and expressions so that the character can move naturally. Without a proper rig, an animator is forced to manually manipulate individual path points or rotation values frame by frame. This method is not only agonizingly slow but often results in stiff, inconsistent, and amateurish motion. Rigging Academy steps into this gap by teaching artists how to build automated, highly functional systems using industry-standard tools like Duik, RubberHose, and native After Effects expressions. By mastering these tools, animators can manipulate characters with intuitive controllers, allowing them to focus on the nuance of the performance rather than fighting the software.