The Hideous Hermit -podgey- Portable | Lara Croft Vs
Unlike her usual jaunts through the sun-drenched temples of Egypt or the lush jungles of the Amazon, the setting for this encounter is distinctly oppressive. The location is a crumbling, isolated monastery tucked away in the treacherous, snow-laden peaks of the Himalayas—or perhaps a forgotten corner of the Scottish Highlands, depending on which version of the legend you subscribe to.
This paper examines the unofficial Tomb Raider fan game Lara Croft Vs The Hideous Hermit -Podgey- as a case study in parodic game design. By subverting the traditional Lara Croft power fantasy—replacing a sophisticated antagonist with a grotesque, “hideous hermit” named Podgey—the game employs low-brow humor, exaggerated character models, and absurdist combat mechanics. We argue that such fan works function as critical commentaries on mainstream game tropes, particularly the heroic-individualist narrative. Through close reading of available gameplay footage and level architecture, this analysis explores how “Podgey” destabilizes Lara’s iconic coolness, forcing players into an awkward, comedic confrontation with the abject. Lara Croft Vs The Hideous Hermit -Podgey-
Lara is searching for the "Pendant of Sullen Tides," a relic rumored to be hidden in the "Podgelands" (a fan-made region of Louisiana). She finds the Hermit’s shack. She knocks. This is her first mistake. In the Podgey universe, you never knock. You run . Unlike her usual jaunts through the sun-drenched temples