Ultrakill V15d Jun 2026
A bug where Mannequins remained parryable even after landing from a launch on Brutal difficulty was resolved.
Deducted 0.8 points for the Feigning Filth. Seriously, Hakita, that is just mean.
The update stands as one of the most significant mechanical overhauls in the game’s Early Access history. While some updates focus on new levels or enemies, v15d was a "re-arming"—a massive adjustment to the game’s toolkit that changed how players interact with weapons, cybergrinds, and the pursuit of high ranks. Ultrakill v15d
This is the section that has caused the most debate. Hakita listened to analytics showing that 78% of kills in the Cyber Grind were from the Pump Charge Shotgun (Blue variant). Here is the weapon breakdown:
Mid-level shops in stages 0-3 and 4-2 were fixed to prevent them from incorrectly playing or muting music. A bug where Mannequins remained parryable even after
v15d was driven by a desire to declutter the weapon roster and diversify damage output. Previously, certain "primary fire" modes were overshadowed by their alternate counterparts, and some weapons dominated the "meta" to the point where other tools were ignored. The v15d update sought to redistribute power, ensuring that every gun had a distinct situational purpose rather than a generalist application.
No official patch note confirmation, but dataminers found two new unused sound files labeled “GUTTER_1.ogg” and “TERMINAL_LAUGH.wav”. Possible teasers for the next layer or an upcoming secret encounter. The update stands as one of the most
A new tier of challenge for veteran players.