Star Wars Armada – Battle Report 2 – We’re Jammin’
A battle between Rebels and Imperials. Jerjerrod vs Madine. A fighter-heavy engagement with use of TIE phantoms and Jamming Fields.
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The "design" aspect extends beyond math into physical architecture. Computer-controlled Systems Theory And Design Pdf -UPD-
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| Pitfall | Why it happens | Fix | |--------|----------------|-----| | | No anti-alias filter | Add analog LPF before ADC | | High sampling rate | Discrete zeros at -1 cause ringing | Use Tustin or prewarp | | Observer/controller mismatch | Different discretization methods | Use same T for both | | Integrator windup | Saturation in actuator | Implement back-calculation or clamping | | Non-causal controller | Using future setpoint values | Implement as real-time recursion | | Pitfall | Why it happens | Fix
Convert the controller to discrete time using approximation methods. Works best with high sampling rates. 2. Direct Digital Design Discretize the plant (the physical system) first. Design the controller directly in the digital domain.
A battle between Rebels and Imperials. Jerjerrod vs Madine. A fighter-heavy engagement with use of TIE phantoms and Jamming Fields.
Our first battle running stuff from wave 6.
We see a Light Carrier, Hammerhead and Disposable Capacitors getting a try-out.
Some commentary on Battle Report 4 concerning Warlord, Captain Jonus, Biggs Darklighter and more.
A write up of interesting observations and learning from my most recent Star Wars Armada battle.
– Jamming Fields
– Suppressor
– TIE Phantoms
– E-WIngs
A Rebel Assault frigate that I rescued and painted up in grey. Extensive usage of dry-brushing for highlights.
A recently painted squadron of Rebel Fighters for Star Wars Armada. A-Wings, Y-Wings, B-Wings and X-Wings.