// draw magnetic floating orbs that react to big mouse function drawAmbientOrbs() const t = Date.now() * 0.002; for(let i=0; i<9; i++) const angle = t + i * Math.PI * 2 / 9; const radius = 320 + Math.sin(t*1.3 + i)*40; const x = NATIVE_W/2 + Math.cos(angle) * radius; const y = NATIVE_H/2 + Math.sin(angle*0.9) * radius * 0.7; const distToMouse = Math.hypot(x - currentX, y - currentY); const intensity = Math.min(0.5, 50 / (distToMouse+0.1)); ctx.beginPath(); ctx.arc(x, y, 12 + Math.sin(t*3+i)*3, 0, Math.PI*2); ctx.fillStyle = `rgba(255, 130, 70, $0.18 + intensity*0.2)`; ctx.fill(); ctx.beginPath(); ctx.arc(x-2, y-2, 5, 0, Math.PI*2); ctx.fillStyle = `rgba(255, 200, 100, $0.4+intensity*0.2)`; ctx.fill();
// draw the trailing effect (big mouse footprint) function drawTrail() for(let i=0; i<trailPositions.length; i++) const pos = trailPositions[i]; const intensity = 1 - (i / TRAIL_LENGTH) * 0.8; const radius = 18 * (1 - i / TRAIL_LENGTH) * 0.7; ctx.beginPath(); ctx.arc(pos.x, pos.y, radius + 2, 0, Math.PI*2); ctx.fillStyle = `rgba(255, 140, 40, $0.12 * intensity)`; ctx.fill(); ctx.beginPath(); ctx.arc(pos.x, pos.y, radius * 0.8, 0, Math.PI*2); ctx.fillStyle = `rgba(255, 200, 100, $0.2 * intensity)`; ctx.fill(); big mouse full hd
ctx.restore();
// ---- optional "click" effect state ---- let clickFlash = 0; // 0 .. 1 intensity // draw magnetic floating orbs that react to
// click flash overlay (global) if(clickFlash > 0.05) ctx.beginPath(); ctx.arc(x, y, finalRad * 1.6, 0, Math.PI*2); ctx.fillStyle = `rgba(255, 80, 30, $clickFlash * 0.4)`; ctx.fill(); const distToMouse = Math.hypot(x - currentX