The game scales difficulty and reward quality simultaneously through modular tier systems. System Layer Mechanics & Purpose Progression Type
Every piece of armor can slot a mod that fundamentally changes how a power works. For example: one mod makes your "Earthquake" ability hit twice. Another makes it apply Bleed. Another makes Bleeding enemies explode on death. Before you know it, one button press clears a room in a chain reaction of red mist. This is Outriders at its best—chaotic, loud, and deeply satisfying.
Outriders is a game of violent contradictions. It is janky yet hypnotic. Its story is laughable, yet its lore is fascinating. Its endgame is repetitive, yet its core combat loop is arguably the most visceral in the genre. So, grab your favorite anomaly-infused sidearm, and let’s dive back into the planet Enoch. OUTRIDERS
: You can choose from four distinct classes— Technomancer , Pyromancer , Devastator , and Trickster —each featuring unique abilities and deep skill trees.
Outriders is not a MMO. You cannot trade gear. There is no PvP. There are no daily login rewards or battle passes. For some players, this is liberating. For others, it feels shallow. The game scales difficulty and reward quality simultaneously
After finishing the 30+ hour campaign, you unlock Expeditions. These are 15-20 minute gauntlet-style missions with escalating difficulty tiers (Challenge Tiers 1-15). The goal is to kill waves of enemies as fast as possible to earn .
8/10 (7/10 at launch, 9/10 if you main Trickster) Another makes it apply Bleed
This design choice fundamentally shifts the pacing of the game. In a traditional cover shooter, taking damage prompts the player to retreat. In Outriders , taking damage prompts the player to push forward. It forces a constant state of motion, turning firefights into a chaotic dance of using cover to reposition, rather than to camp.
Whether you play alone or with two friends, Enoch is a planet worth visiting. Just remember our golden rule:
developed by People Can Fly and published by Square Enix. Released in April 2021, the game discards standard live-service conventions in favor of a complete, package-led experience. It blends visceral cover-based gunplay with aggressive, hyper-powered RPG abilities.