Hellsplit- Arena V1.24 [work] Jun 2026
Improved shadow mapping adds a layer of dread, making it harder to track enemies lurking in the periphery of the arena. Combat Balancing and AI Intelligence
: A major mechanical addition allowing players to carry and interact with objects in new ways across both campaign and training modes. Pause Menu Transition
: Using the updated v1.24 combat mechanics, you deliver a jump kick to push back a group of shamblers, then shove one directly into the arena spikes for an instant, gory kill. Hellsplit- Arena v1.24
Gore has been turned up to eleven. The new decal system means blood splatters now layer dynamically. Slash a zombie across the chest, then stab it again—the second wound will show different tissue layers. Armor also shows progressive damage, with plate armor cracking and chainmail tearing under repeated blows.
Have you found any other changes in Hellsplit: Arena v1.24? Share your dueling tips in the comments below. Stay brutal. Improved shadow mapping adds a layer of dread,
DeepType Games has listened to the community regarding the game’s flow. Version 1.24 introduces:
The most noticeable change in is the improvement to physics stability during large-scale fights. Previously, spawning more than six enemies could cause weapon stuttering or delayed hit registration. This update introduces dynamic LOD for physics calculations, meaning your two-handed axe cleaves through a crowd of twelve ghouls with the same smooth precision as a one-on-one duel. Gore has been turned up to eleven
, improving stability for Quest users. Significant bug fixes included: Fixed weapon scaling issues when sheathing items.