Wii U: Super Mario 64

The biggest variable for Super Mario 64 on Wii U was the controller:

The Wii U is for playing Super Mario 64 today. While the Wii U Virtual Console version offered functional emulation and off-TV play, its control sensitivity, dark emulation profile, and lack of native 60 FPS make it inferior to both the original N64 (with CRT) and the Switch’s 3D All-Stars release.

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While the Virtual Console offered the classic experience, another massive chapter in the "Super Mario 64 Wii U" saga was the inclusion of the Super Mario 64 costume in Super Mario Maker (Wii U).

Unlike the original Wii Virtual Console version, which suffered from a darkened filter and forced component cable requirements for optimal play, the Wii U release was polished. Nintendo finally addressed the persistent input lag that plagued many N64 emulations on previous systems. The result was a crisp, responsive, and vibrant version of the game that looked stunning on HDTVs via HDMI. The biggest variable for Super Mario 64 on

Identical to the GamePad mapping but lighter and with a more traditional battery life (80 hours). This is the preferred method for hardcore speedrunners on Wii U, as the Pro Controller’s stick has a tighter deadzone.

: Play the entire game directly on the Wii U GamePad screen. While the Virtual Console offered the classic experience,

Excellent. The GamePad is comfortable, and having the camera on face buttons works. The only downside is the lack of notches on the analog stick (the N64 stick had octagonal gates), making perfect wall-kicks slightly harder.

I can’t find the "C-Up" jump (the backwards somersault). Fix: On the GamePad, remember that X (Top face) is C-Down, and L (Bumper) is C-Up. To do a backflip, hold ZR (crouch) then press A (jump). To do a long jump, while running, press ZR + A.