Underrail Update V1 2 0 17-tenoke
The TENOKE release simply ensures that distribution of this integrity is accessible. So, gear up, save your game manually (old habits die hard), and descend once more into the tunnels.
When crafting high-end components (e.g., Super Steel armor plating or Energy weapon emitters), the UI would sometimes display incorrect stat ranges due to rounding errors. This update corrects the tooltips to reflect the actual mathematical floor of the crafted item. Hardcore min-maxers will appreciate that the displayed Critical Chance on infused leather now matches the backend calculation.
: To support the new global map, several starting cave areas were reorganized for better "geographical consistency". Underrail Update v1 2 0 17-TENOKE
The minimum action point (AP) cost for weapon usage was raised from , affecting high-speed "Dexterity" builds.
For those interested in a detailed list of changes, here is the changelog for Underrail Update v1 2 0 17-TENOKE: The TENOKE release simply ensures that distribution of
For players still exploring the "Heavy Duty" content, this patch is essential to avoid the New Junkyard gate bug. For veterans returning for a Dominating difficulty run, the UI and crafting fixes make inventory management significantly less tedious.
The source of the patch was a pulsating crystal node in the Deep Caverns, flickering with code that looked like ancient Greek mixed with binary. Hovering before it was a hologram of a man in a black trench coat, smoking a digital cigarette. His nameplate read: This update corrects the tooltips to reflect the
: Mining helmets and headlamps now project light in a cone rather than a radius, with an increased total range for better atmospheric immersion and tactical visibility.

