The overarching plot focuses on discovering why the group was summoned and the secret behind the protagonist's missing parents. Relationships:
, developed by DuskDuck , is an ambitious adult visual novel (AVN) that blends the high-stakes world of Xianxia (Qi cultivation) with a modern "isekai" narrative. Version v0.2 represents a pivotal early stage in the project, establishing the atmospheric foundation and "dreamy" visual style that has since made the title a standout in the fantasy H-game genre. The Story: From College to Cultivation
The player assumes the role of a "Walker"—an entity capable of traversing the fractured shards of collapsing realities. The narrative hook is simple yet effective: the barriers between worlds are thinning, causing historical eras, fantasy landscapes, and sci-fi dystopias to bleed into one another. Cross Realms -v0.2- By DuskDuck
: Players meet complex characters like Vannyr (Vanny) Asteria , a 600-year-old demon princess known for her "classic tsundere" and arrogant personality.
whose life changes drastically on his first day at a new university. Along with a group of friends, the protagonist is mysteriously transported to the Nine Realms The overarching plot focuses on discovering why the
: Introduced 32 new soundtracks and 44 new sound effects (SFX) to heighten immersion.
Use of vibrant, high-contrast colors to differentiate between the various realms. The Story: From College to Cultivation The player
The game features deep storytelling with an emphasis on character arcs, such as the long-term emotional journey of Yua. Visual Style:
You carry a "Realm Lantern," which projects a cone of light that reveals hidden objects in the other realms without you having to fully shift. For example, you might be walking down a damp alley in the Somatic realm, shine your lantern, and see a ladder in the Oneiric realm that doesn't exist in your current reality. You then have to risk a shift to climb it.
One of the most requested features from the community was a more robust interaction system. In the previous build, interactions were largely linear—click, read, proceed. Version 0.2 introduces a "Resonance System." This mechanic tracks the player's alignment with different realms. For example, if a player spends significant time in the "Aetherial Ruins," they may begin to develop traits associated with that world, unlocking unique dialogue options or locking off paths in the "Cyber-Sprawl."