Age Of Mythology- The: Titans [new]
In most RTS games, super-units are either underwhelming (a "hero" that dies to 20 archers) or game-breaking (the Supreme Commander experimental). The Titans found a perfect middle ground.
Perhaps the most significant divergence was how the Atlanteans gathered "Favor"—the resource used to train myth units and research myth technologies. The Greeks prayed at Temples, the Egyptians built Monuments, and the Norse fought. The Atlanteans, however, built Town Centers. Since Town Centers are essential for economic growth, Atlantean players naturally generated Favor by expanding their empire. This mechanic incentivized a playstyle focused on map control and expansion, rather than turtling or purely offensive raiding.
: The Atlantean god Kronos can move buildings across the map for a resource cost, allowing for aggressive forward bases or quick retreats. 2. How to Summon a Titan Age of Mythology- The Titans
Age of Mythology: The Titans is more than just an expansion pack; it is a testament to a golden era of RTS development where studios were willing to break their own rules. By adding the flexible, aggressive Atlantean civilization and the earth-shattering Titan unit, Ensemble Studios ensured that the mythology of the game would feel truly god-like.
Players travel through familiar landscapes warped by Atlantean technology and witness the true horror of the titans breaking free. The final mission, "A Place in the Underworld," tasks you with unleashing the colossal Titan of Mount Etna upon the combined forces of the Greek, Egyptian, and Norse gods. It is a power trip unlike any RTS campaign had offered before. In most RTS games, super-units are either underwhelming
Because The Titans solved a problem Age of Mythology didn't know it had: . The original game’s myth units, while fun, often served as support. The Titans introduced a true high-risk, high-reward nuclear option . It made every late-game decision matter. Do you build a wonder? A titan? An army of mythic heroes? The expansion added a third axis of victory.
Unlike the original three cultures, Atlanteans have unique mechanics designed for efficiency: The Greeks prayed at Temples, the Egyptians built
While Greeks, Egyptians, and Norse players micro-manage separate woodcutters, miners, and farmers, the Atlanteans use a single unit: the . Citizens are expensive but incredibly durable. They gather all resources efficiently and can even construct buildings instantly (though they must "wade" into the foundation for a few seconds to build it). This drastically streamlines early-game economy management, rewarding aggressive macro-play.
The expansion also features a new single-player campaign entitled "The New Atlantis." Following Kastor, the son of the original protagonist Arkantos, players navigate a story of manipulation and rebirth. Deceived into awakening the Titans by the servant of Kronos, Kastor must eventually redeem his people and secure their place in a world that fears them. The campaign serves as a perfect tutorial for the Atlantean mechanics while maintaining the cinematic flair that made the original game’s story so memorable.
More than just a content pack, Age of Mythology: The Titans fundamentally shifted the gameplay meta, introduced a visually stunning new civilization, and added mechanics that increased the scale of warfare to god-like proportions. Two decades later, the expansion remains a masterclass in how to support and evolve an RTS title.
The crown jewel of Age of Mythology: The Titans is the new playable civilization: . Designed in the mythic image of Plato’s lost empire—combined with a lovecraftian twist involving the scheming Titan Kronos—the Atlanteans do not play by the rules of the other cultures.