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| | Mirroring Function | Example Game | | --- | --- | --- | | Dialogue approval/disapproval | The love interest’s face changes based on your moral choice – you see your own conscience externalized. | Dragon Age: Inquisition | | Gift systems | What you think they will like reveals your assumptions about them (and yourself). | Stardew Valley | | Companion quests | Solving their past forces you to confront a parallel version of your own backstory. | Cyberpunk 2077 (Panam/Judy) | | Romance-locked endings | The ending slide changes entirely based on who you mirrored – not just “who you kissed”. | Fire Emblem: Three Houses |