V1 — Aa2 Hair
"The hair is clipping through my avatar's chest." Solution: V1 hair was designed for shorter avatars. In Unity, add a PhysBone Collider to the chest and head. Increase the Radius of the collider to 0.15m.
Modern VRChat uses , but v1 was built for the legacy Dynamic Bones system (or spring bones). aa2 hair v1
folder. Subsequent versions (V2, V3) usually add more content rather than replacing the base. "The hair is clipping through my avatar's chest
"The color doesn't change when I try to recolor my avatar." Solution: V1 textures often have a fixed color map. You need to add a Color Mask shader. In lilToon, check Main Color Mask and set the mask to the alpha channel of the texture to isolate the highlights. aa2 hair v1