Xcom 2- War Of The Chosen [CERTIFIED — ANTHOLOGY]

: three elite alien champions tasked with hunting the Commander. Unlike the faceless hordes of the base game, the Chosen are persistent antagonists who grow alongside the player. They mock your failures, kidnap your favorite soldiers, and develop specific strengths and weaknesses based on your playstyle. This creates a "Nemesis" style dynamic where the conflict isn't just about saving the world, but about finally silencing a specific bully who has been sabotaging your progress for twenty hours. To counter this threat, the game introduces three Resistance Factions

“My what ?” Fix coughed, blood on his lip. XCOM 2- War of the Chosen

Kai sliced the lock. “Ren. It’s me.” : three elite alien champions tasked with hunting

Then Fix laughed—a wet, broken sound. “She called us disposable.” This creates a "Nemesis" style dynamic where the

The Jedi of the XCOM universe. Templars generate "Focus" with every kill, which powers up a lightning-based melee attack, a psychic wave, and a defensive aura. A max-level Templar with Rend , Parry , and Ghost can single-handedly hold a chokepoint, reflecting melee damage and creating clones. They are high-risk, high-reward glass cannons.