Despite its quirks, Injustice had a four-year run at EVO, proving that a licensed game could stand beside Ultimate Marvel vs. Capcom 3 and Super Smash Bros.
For 2013, Injustice: Gods Among Us was a visual benchmark. Using a modified Unreal Engine 3, the character models were bulky, vibrant, and packed with detail. Batman’s armored suit looked like tank treads; Sinestro’s constructs glowed with sickly yellow light.
This diversity meant no two characters played the same way, ensuring the meta stayed fresh for years.
Despite its quirks, Injustice had a four-year run at EVO, proving that a licensed game could stand beside Ultimate Marvel vs. Capcom 3 and Super Smash Bros.
For 2013, Injustice: Gods Among Us was a visual benchmark. Using a modified Unreal Engine 3, the character models were bulky, vibrant, and packed with detail. Batman’s armored suit looked like tank treads; Sinestro’s constructs glowed with sickly yellow light. Injustice Gods Among Us
This diversity meant no two characters played the same way, ensuring the meta stayed fresh for years. Despite its quirks, Injustice had a four-year run