Empires Apart Civilizations
Based on geographic and mechanical gaps, the following could be added:
| Civilization | Early Game (0–10 min) | Mid Game (10–25 min) | Late Game (25+ min) | Overall Win Rate | |--------------|----------------------|----------------------|---------------------|------------------| | Mongol | 62% | 54% | 41% | 52% | | Aztec | 58% | 53% | 35% | 49% | | Byzantine | 44% | 51% | 55% | 50% | | Frankish | 47% | 50% | 53% | 50% | | Saracen | 48% | 49% | 52% | 50% | | Chinese | 51% | 49% | 48% | 49% | Empires Apart Civilizations
There is a universal human blueprint. Every human brain, regardless of race, crunches reality the same way. We see Orion and call it a "hunter." We see the sun die each night and resurrect each morning. Therefore, we build temples facing east. We create hierarchies. We create symbols. The empire is the natural expression of the extended family. Based on geographic and mechanical gaps, the following
Mongols and Aztecs dominate early aggression but fall off sharply in late-game siege defense. Chinese underperform in late-game due to expensive unique units. Therefore, we build temples facing east