SAMPLE ARCHIVE > DRUM MACHINE
Aira drum machine, modeled on famous Tr808 and tr909
🎁 FREE version
✪ DELUXE edition contains 905 samples: all knobs combinations from 808 and 909 mode.
-14 rhythm patterns at 120bpm perfectly looped
🎧 Format: 24bits / 44 kHz mono (sample) stereo (loops) wav
808: 53 Cowbells, 34 claves, 70 kicks, 31 claps, 28 cy, 33 H tom, 47 l tom, 52 m tom, 39 hhats, 34 rimshots, 28 snares.
909: 65 kicks, 30 cl HH, 39 claps, 31 crashes, 36 H toms, 38 L toms, 32 M toms, 38 Open HH, 55 rides, 29 rimshots, 63 snare.
local buttonNames = "Sit", "Stand", "Follow", "Stop" local buttonPositions = UDim2.new(0.1,0,0.8,0), UDim2.new(0.3,0,0.8,0), UDim2.new(0.5,0,0.8,0), UDim2.new(0.7,0,0.8,0)
-- Local Script (for Mobile + PC buttons) local player = game.Players.LocalPlayer local mouse = player:GetMouse() FE Girlfriend Doll - ROBLOX SCRIPTS - Mobile PC...
end
btn.MouseButton1Click:Connect(function() if name == "Sit" then remote:FireServer("sit") elseif name == "Stand" then remote:FireServer("stand") elseif name == "Follow" then remote:FireServer("follow") elseif name == "Stop" then remote:FireServer("stopFollow") end end) local buttonNames = "Sit", "Stand", "Follow", "Stop" local
This is a physics issue. Add a BodyVelocity or AlignPosition to the doll, or simply parent it to the character's torso using a WeldConstraint (though this looks rigid). local buttonNames = "Sit"
-- Animations (create Animation IDs or use defaults) local idleAnim = Instance.new("Animation") idleAnim.AnimationId = "rbxassetid://1234567890" -- Replace with your idle anim ID
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