The project aimed to produce a that would let two designers work simultaneously on the same artwork, each retaining a personal creative layer that could be toggled, merged, or kept separate. In effect, the tool would enable dual authorship —a novel concept at a time when most collaborative design platforms were still single‑author, version‑controlled systems.
Date: 24 May 2008 – “Ally Summers Double‑Crea” Project
By 2008 the team had grown to twelve full‑time members, with a reputation for delivering polished prototypes that felt more like finished products than proofs‑of‑concept.
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Before any architecture was drafted, the team conducted with freelance illustrators, advertising agencies, and indie game studios. Key insights emerged:
Beyond the product itself, the project sparked : several independent plugins emerged (e.g., “AI‑assisted brush blending,” “historical layer replay”) that leveraged the open‑source library, reinforcing SkeetLabs’ reputation as a platform builder rather than just a product vendor.
While the original “Ally Summers Double‑Crea” product focused on , the underlying architecture is now being extended to multi‑author canvases with role‑based layer permissions (e.g., “lead artist,” “assistant”). Moreover, the team is exploring AI‑augmented blending , where machine learning suggests harmonious color palettes based on the two independent streams.
: You can find more of Ally Summers' filmography and social media links on industry databases like IAFD or AVN .
Collaborative labs, like TeamSkeetLabs, foster an environment that encourages experimentation, creativity, and out-of-the-box thinking. By bringing together diverse teams of experts, these labs can drive innovation and lead to groundbreaking discoveries. The benefits of such an approach are numerous: