Adobe Photoshop CC 2015 was a landmark release. Released in June 2015, it introduced the feature, the Design Space (later renamed to XD), and significant performance boosts for 64-bit Windows and macOS systems.
: A dedicated workspace that replaced the "Refine Edge" dialog, offering integrated tools like the Quick Selection tool and Refine Edge Brush for more accurate extractions.
Before delving into the features, it is important to understand the specific identifier in our keyword: . Adobe Photoshop CC 2015 -20150529.r.88- -64Bit-...
| Component | Minimum Requirement | Recommended | | :--- | :--- | :--- | | | Windows 7 SP1 (64-bit) or Windows 8.1 | Windows 10 (Version 1507+) | | CPU | Intel Core 2 Duo or AMD Athlon 64 | Intel Core i5 or i7 (4th gen or newer) | | RAM | 4 GB | 16 GB+ | | GPU | GPU with DirectX 12 and 512 MB VRAM | NVIDIA GeForce GTX 960 (2GB) | | Storage | 3 GB available space | SSD with 10 GB scratch disk space | | Display | 1024 x 768 | 1920 x 1080 or 4K with 100% UI scaling |
Perhaps the most significant UI shift in this version was the introduction of . Previously the domain of Adobe Illustrator, Artboards allowed Photoshop users to manage multiple layouts within a single document. For UI and UX designers, this was a revolution. Suddenly, a designer could view a mobile screen, a tablet interface, and a desktop layout side-by-side in the same canvas. This build solidified Photoshop as a tool not just for photo manipulation, but for digital product design. Adobe Photoshop CC 2015 was a landmark release
For the first time, you could create multiple, distinct canvases in one document—perfect for UI/UX design, logo variations, or social media assets. The r.88 build supports:
To run Adobe Photoshop CC 2015 -20150529.r.88- -64Bit-... smoothly, you need a machine from that era (or a modern PC with compatibility settings): Before delving into the features, it is important
Users of this exact date-stamped revision report three recurring issues:
While later versions would bring "Neural Filters," the tool in this build was the first major step into computational facial recognition. It allowed users to manipulate facial features—eyes, noses, mouths—intelligently. Instead of manually pushing pixels with a brush and hoping the result didn't look distorted, the software recognized the anatomy of the face. It was a "magic" feature that felt like magic at the time, making retouching faster and more intuitive for portrait photographers.