A lightweight, high-performance cross-platform camera capture library with video file playback support, plus Rust bindings.
轻量级、高性能的跨平台相机捕获库,支持视频文件播放,并提供 Rust bindings。
Hardware-accelerated conversion with AVX2, Apple Accelerate, NEON
支持 AVX2、Apple Accelerate、NEON 硬件加速
Pre-built binaries for all supported platforms
所有支持平台的预编译二进制文件
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Hardware-accelerated pixel format conversion with up to 10x speedup using AVX2, Apple Accelerate, and NEON.
硬件加速的像素格式转换,使用 AVX2、Apple Accelerate 和 NEON 可提升高达 10 倍性能。
No third-party dependencies - uses only system frameworks for maximum portability.
无第三方库依赖,仅使用系统框架,实现最大可移植性。
Native support for Windows dual backends (DirectShow by default, Media Foundation also supported), macOS/iOS (AVFoundation), and Linux (V4L2).
原生支持 Windows 双后端(默认 DirectShow,同时支持 Media Foundation)、macOS/iOS (AVFoundation) 和 Linux (V4L2)。
Support for RGB, BGR, YUV (NV12/I420) with automatic format conversion.
支持 RGB、BGR、YUV(NV12/I420)及自动格式转换。
Both modern C++ API and pure C99 interface for various project integration and language bindings.
同时提供现代 C++ API 和纯 C99 接口,支持各种项目集成和语言绑定。
Comprehensive test suite with 95%+ accuracy validation and 50+ test cases.
完整测试套件,95%+ 精度验证,50+ 测试用例。
DirectShow default + Media Foundation support
MSVC 2019+
AVFoundation
Xcode 11+, macOS 10.13+
AVFoundation
Xcode 11+, iOS 13.0+
V4L2
GCC 7+ / Clang 6+
Supports up to 4 players in local co-op and competitive Deathmatch. 💾 Installation Guide (JTAG/RGH)
No two runs are ever the same. The layout of traps, enemies, and loot shifts every time you enter the caves. Emergent Gameplay:
It is notoriously "tough but fair." Every death is usually a learning experience. Spelunky -XBLA--Arcade--Jtag RGH-
The XBLA version upgraded the original pixel art to 720p native with hand-drawn sprites. Every enemy—from the giant spider to the yeti—has charming, fluid animations. Backgrounds breathe: torches flicker, water ripples, and hidden areas have subtle lighting shifts.
Whether you are playing on a retail console or a specialized JTAG/RGH setup, Spelunky is a masterclass in game design. It is a game of stories—of narrow escapes, tragic blunders, and the constant itch to try "just one more run." If you have an Xbox 360 Arcade collection, this title is the undisputed crown jewel. Supports up to 4 players in local co-op
For the uninitiated: JTAG (Joint Test Action Group) and RGH (Reset Glitch Hack) are hardware mods that bypass Xbox 360 security, allowing unsigned code—like backups, homebrew, or modded XBLA games—to run.
For the uninitiated, Spelunky is a 2D platformer that birthed the "roguelite" genre as we know it. You descend through a series of procedurally generated caves, jungles, ice caves, and temples, dodging traps, collecting treasure, and rescuing damsels. It is brutally hard. You will die. A lot. Emergent Gameplay: It is notoriously "tough but fair
The core hook of Spelunky is its procedural generation. No two runs are ever the same. The "Daily Challenge," a feature popularized by the console release, gave players a single shot at a specific seed every 24 hours, creating a shared global experience of triumph and disaster. The XBLA version introduced updated graphics, new environments (such as the Worm and the mothership), and a robust local multiplayer mode that turned friendships into rivalries.
The term (Xbox Live Arcade) is a badge of honor. It signifies the golden era of digital downloads on the Xbox 360, where titles ranging from $5 to $15 offered innovative experiences distinct from AAA retail games. For many, the XBLA version of Spelunky remains the definitive couch-co-op version of the game, preserving a specific moment in indie gaming history.
Absolutely. While the Spelunky 2 exists on modern consoles, the original Spelunky XBLA has a distinct charm.
Because you have file system access, you can install cheat trainers (Trainers):
git clone https://github.com/wysaid/CameraCapture.git
cd CameraCapture
./scripts/build_and_install.sh
include(FetchContent)
FetchContent_Declare(ccap
GIT_REPOSITORY https://github.com/wysaid/CameraCapture.git
GIT_TAG main)
FetchContent_MakeAvailable(ccap)
target_link_libraries(your_app PRIVATE ccap::ccap)
brew tap wysaid/ccap
brew install ccap
cargo add ccap-rs
# Recommended in Cargo.toml:
# ccap = { package = "ccap-rs", version = "<latest>" }
find_package(ccap REQUIRED)
target_link_libraries(your_app ccap::ccap)
| Platform平台 | Compiler编译器 | Requirements要求 |
|---|---|---|
| Windows | MSVC 2019+ | DirectShow default + Media Foundation support |
| macOS | Xcode 11+ | macOS 10.13+ |
| iOS | Xcode 11+ | iOS 13.0+ |
| Linux | GCC 7+ / Clang 6+ | V4L2 (Linux 2.6+) |
Build Requirements: CMake 3.14+, C++17 (C++ interface), C99 (C interface) 构建要求:CMake 3.14+,C++17(C++ 接口),C99(C 接口)