Leave this on or "Auto." Avoid "Color Edge" thresholds for exteriors; you want geometric edges sharp.
| Feature | CPU (Threadripper/Xeon) | GPU (RTX 4090/4080) | | :--- | :--- | :--- | | | Average | Excellent (RTX cores handle transparency) | | Displacement | Excellent | Average (memory limited) | | Light Cache Speed | Fair | Blazing Fast | | Recommended Settings | Brute Force 16, LC 1500 | Brute Force 8, LC 1200 | 3ds max vray exterior render settings
: Essential for smoothing out remaining grain without increasing render times. Leave this on or "Auto
Controlled globally by the Noise Threshold in newer V-Ray versions. If using an older version, set to 16 or 24 . Light Cache Settings (Secondary Engine) If using an older version, set to 16 or 24
: Keep between 0.7 and 1.0 to prevent overexposure.
Light Cache. This calculates the "bounces" of light efficiently. Light Cache Subdivs: 1000–1500 is usually enough for a clean exterior. 4. Image Sampler (Antialiasing) The Image Sampler determines how "smooth" your edges are.