Vertex Normal Tool 1.0.5 For Cinema 4d

In professional 3D pipelines, vertex normal editing—often called —is used to avoid the need for high-poly to low-poly normal map baking. By aligning vertex normals with the largest adjacent faces, you can create perfectly smooth surfaces and clean bevels on simple geometry. This is particularly useful for:

At a price point typically between $29 and $39 (depending on sales), the Vertex Normal Tool 1.0.5 sits in the "affordable prosumer" bracket. Vertex Normal Tool 1.0.5 for Cinema 4D

This is the killer feature. Import a high-poly model and a low-poly model. In professional 3D pipelines