In combat or a crisis, your (e.g., Gun Combat-2) matters more than your raw characteristic (DEX 9).
Often confused with MegaTraveller (which is technically the second major ruleset) or lumped in with the later Mongoose Publishing editions, the actual Traveller Second Edition (sometimes referred to as "Marc Miller’s Traveller") was a bold attempt to revitalize the franchise for the mid-90s market. This article explores the history, mechanics, setting, and lasting legacy of this unique entry in the sci-fi RPG genre. traveller second edition
: The curriculum is organized into eight topic-based modules featuring multicultural and cross-curricular information, which keeps learners motivated. Student Autonomy In combat or a crisis, your (e
You are not a "hero." You are a veteran of a small, interstellar empire known as the Third Imperium. You are likely in debt from buying your starship. You have skills, enemies, and a pension—but zero guaranteed hit points. The universe is a sandbox, and the Referee (GM) provides the problems; you provide the duct tape and laser fire. : The curriculum is organized into eight topic-based
: Combat is notoriously dangerous; a single gunshot can be fatal, encouraging players to prioritize planning, investigation, and social solutions over open fighting.
MSRP: ~$100 (Hardcover slipcase) Dubbed "the Enemy Within of sci-fi." It is a massive sandbox where the players are given a stolen, planet-killing warship and told to build a pirate kingdom in the Trojan Reach. It requires the Core Rulebook but offers 500+ hours of play.