Update your game, load your hillside village, and enjoy the smoother framerate, stable memory, and rivers that now flow exactly where physics intend them to.
Version 0.15.0 had a notorious memory leak when generating maps larger than 512x512 units. After 20 minutes of play, RAM usage would balloon to 6GB+.
[Download link] [Documentation] [Release notes] Hillside Version 0.15.1
Minor version increments often go unnoticed by the wider public, but for a project in alpha, . It tells the community that the developers are listening to bug reports over introducing half-baked features.
Perhaps the most exciting structural change in Hillside Version 0.15.1 is the tweak to the economic loop. In the past, the game was largely about "Point A to Point B" logistics. You picked up logs at the sawmill and dropped them off at the train station. Update your game, load your hillside village, and
Navigation has also seen a significant upgrade. The map previously featured a static image with basic waypoint markers. Version 0.15.1 brings a dynamic contour layer. Players can now toggle topographical lines, making it significantly easier to plan routes that avoid the steepest gradients—a crucial addition given the new, punishing physics engine.
The 0.15.1 update introduces "Fluid Navigation." This design philosophy reduces the number of clicks required to reach essential tools. In the past, the game was largely about
The development team has recently dropped a substantial payload of content and optimizations with the release of . While version numbers often signify mere bug fixes or minor tweaks in the broader gaming industry, in the world of Hillside , the jump to 0.15.1 represents a pivotal moment in the game’s Early Access journey. It bridges the gap between the foundational mechanics of the past and the ambitious, complex systems planned for the future.