While cross-play (playing between consoles and PC) is not a feature, the developers aimed for feature parity. V1.0.3.1 ensured that all versions of the game were running on the same logic, which was vital for the competitive PvP community. This ensured that a glitch present on the PS4 version was not giving players an unfair advantage over Xbox players during invasions.
Player capacity was increased from 4 to 6 players per session, and a dedicated password matchmaking system—similar to Dark Souls 3 —was added to make playing with friends easier.
One of the subtle but most appreciated changes in this version was the refinement of input reading. In earlier iterations of the Remaster, players would occasionally find their character rolling twice or attacking twice despite only pressing the button once. This was due to an overly generous input buffer. V1.0.3.1 tightened these controls, providing a snappier, more responsive feel that brought the gameplay closer to the precise mechanics found in Dark Souls 3 .
Resolved specific instances where the game would crash to the desktop or console dashboard during the loading of certain assets or when transitioning between zones. Multiplayer & Online Functionality Matchmaking Adjustments:
A hidden gem: In V1.0.3.1, applying resins to crystal weapons no longer causes a flickering texture error. Also, the Darkmoon Blade miracle now renders correctly at 60 FPS (previously, its particles were tied to 30 FPS logic).
Players in the survey consistently described 1.0.3.1 as the “cleanest” version of the Remaster, but noted a lingering visual disappointment: the altered lighting model (introduced in Remastered’s base engine) washed out contrast in areas like Tomb of the Giants, reducing the original’s chiaroscuro terror. One respondent noted: “1.0.3.1 runs great, but I never fear the dark anymore—it’s just grey.”