If you have downloaded a progress2.inc and are facing issues, here is the debugging checklist:
You are updating textdraws on every player every second. Fix: In your Progress_Update , add a check: samp progress2
forward Progress_Update(playerid, barid, max); public Progress_Update(playerid, barid, max) { new current = GetPVarInt(playerid, "p_ProgressVal"); if(current >= max) { KillTimer(playerProgressTimer[playerid]); Progress_Hide(playerid, barid); CallLocalFunction("OnProgressComplete", "ii", playerid, barid); return 1; } // Increase value current++; SetPVarInt(playerid, "p_ProgressVal", current); // Update visual: new width = (current / max) * original_width Progress_SetWidth(playerid, barid, floatdiv(current, max)); return 1; } If you have downloaded a progress2
: Use CreatePlayerProgressBar to initialize a bar for a specific player. add a check: forward Progress_Update(playerid
It’s a powerful Pawn include that lets you create and manage Player TextDraw progress bars
Using PlayerTextDraw (which is per-player, unlike global TextDraw ), you create:
is a widely used San Andreas Multiplayer (SA-MP) UI library, originally created by Flávio Toribio and currently maintained by Southclaws