Rendering Thread Exception Fatal Error Batman Arkham City __link__ (2026)
Note: If you use or Radeon Software , their "in-game overlay" or "performance monitoring" features can cause identical conflicts. Disable these overlays for the game as well through their respective driver software.
Just wanted to put this out there in case anyone else is pulling their hair out over the crash in Arkham City (usually happens within the first few minutes of gameplay or when gliding near the courthouse / steel mill).
Open the > Settings > Uncheck DX11 features . Rendering Thread Exception Fatal Error Batman Arkham City
When you see this error, the game is telling you that the rendering system hit a wall. The most common causes are:
: Set your PhysX processor to "GPU" rather than "Auto-select" in the NVIDIA Control Panel . Alternatively, try lowering PhysX to "Medium" or turning it "Off" in-game. Note: If you use or Radeon Software ,
This bypasses the DX11 rendering thread that often causes the fatal exception. Many users report zero crashes after adding this single command.
If you have an AMD GPU, always set PhysX to Low in the game menu, as AMD cards cannot accelerate PhysX and rely on the CPU, which can overwhelm the rendering thread. Open the > Settings > Uncheck DX11 features
| Issue | Solution | | :--- | :--- | | (Discord, Steam, Nvidia ShadowPlay) | Disable all overlays. These hook into the rendering thread and cause conflicts. | | Old Save Files | Move your save files from Documents\WB Games...\SaveData to your desktop. Start a new game to test if the error persists. Corrupt saves can trigger rendering exceptions. | | GPU Overclock | Arkham City hates unstable GPU overclocks. Use MSI Afterburner to reset your GPU to stock clocks. Even factory overclocks can cause this error. |