The first episode supplement serves as an introduction to the world of Tenria and the characters that inhabit it. We are transported to the city of Arkon, a bustling hub of commerce and innovation, where Eira's journey begins. As she navigates the intricate web of alliances and rivalries between the city's powerful guilds, Eira discovers a cryptic message that sets her on a path of discovery and danger.
Is the "Sun" a natural phenomenon, or something triggered by the world-building's past?
Players must hunt, gather resources, and craft essential tools and weapons to survive encounters with the island's unique "beasts". Beasts in the Sun -Ongoing- - Version- Ep.1 Sup...
– We learn about Solar Flare Seasons , Sand-Submersible vehicles , and the Carrion Guild —a faction that hunts Beasts for their bio-fluids.
is a confident, atmospheric debut. It doesn’t spoon-feed its lore, nor does it rush toward explosive set pieces. Instead, it invites you to sweat alongside its protagonist, to feel the grit of sand in your teeth, and to wonder: in a world of beasts and endless light, what does it mean to be human? The first episode supplement serves as an introduction
Are you following this for the hardcore survival mechanics, or are you more interested in the mystery of what happened to the world?
The protagonist’s restraint: Is it actual morality, or just a different kind of survival tactic? Is the "Sun" a natural phenomenon, or something
The island is filled with diverse biomes, ranging from sunny beaches to dense rainforests and hidden temples.
Supporters get the latest updates and bug fixes before they are released to the general public.
: Episode 1 introduces various accessories, such as tribal earrings and piercings, often found in hidden chests within caves or tombs.
: Pay attention to the environment; certain plants interact with the player, while others remain static for now.