// Example: Move at 300 pixels per second float speed = 300.0f; float player_x = 0.0f; player_x += speed * delta_time;
SDL_Event event; bool running = true; Uint64 last_time = SDL_GetTicks(); Uint64 current_time; float delta_time; sdl3 tutorial
Remember: SDL3 is a , not a full game engine. It gives you the bricks; you build the house. // Example: Move at 300 pixels per second float speed = 300
SDL3 has refined how it handles user input to be more consistent across devices. : float player_x = 0.0f
// Load a WAV file SDL_LoadWAV("example.wav", &spec, NULL, NULL);
Before writing a single line of code, you need the library. SDL3 is not yet ubiquitous in package managers, so we will compile manually.
SDL_Log("SDL3 is running!"); SDL_Quit(); return 0;