: Practical introduction to vectors, matrices, and quaternions without the "scary" academic fluff.
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: Provides a free online book format for learning OpenGL 4.0. : Practical introduction to vectors
: Setting up a "Hello Triangle" project, understanding Shaders, and Vertex Buffer Objects (VBOs). and quaternions. Phong lighting
Instead of giving you a 10-line magic spell, Anton walks you through the entire graphics pipeline:
"Hello Triangle," Shaders, and Vertex Buffer Objects (VBOs). Math & Cameras: Vectors, matrices, virtual cameras, and quaternions. Phong lighting, texture maps, and normal mapping. Advanced Effects: