: Names, return types, and parameter lists for every function.
Note for modders: An encrypted global-metadata.dat is the first major wall. To bypass it, you must find the decryption routine inside the native binary—often requiring a debugger like or Ghidra . global-metadata.dat
: Maps specific types to their methods, fields, and interfaces. : Names, return types, and parameter lists for
: It stores nearly all the constant text strings found in the game’s code. Runtime Initialization : When the game starts, the IL2CPP runtime library (e.g., GameAssembly.dll libil2cpp.so the IL2CPP runtime library (e.g.
When a Unity game is compiled with IL2CPP, all the original C# code is converted into C++ and then into machine-readable machine code (stored in GameAssembly.dll or libil2cpp.so ).