Agsgetcrossfiregpucount
bool CrossFireDetector::Initialize() // Initialize AGS AGSReturnCode result = agsInit(&agsContext, nullptr, &gpuInfo);
: The game calls this to see how many AMD GPUs are linked in a Crossfire configuration. AFR (Alternate Frame Rendering)
as an Administrator or in Windows 7 compatibility mode bypasses legacy SDK checks. Are you trying to fix a specific game crash involving this function, or are you just exploring the history
=== AMD CrossFire Detection === CrossFire Active: Yes Active CrossFire GPUs: 2 Detected GPUs: GPU 0: AMD Radeon RX 6800 XT GPU 1: AMD Radeon RX 6800 XT agsgetcrossfiregpucount
Returns the number of GPUs available in an AMD Crossfire configuration (multiple AMD GPUs linked for parallel rendering).
vkEnumeratePhysicalDevices(instance, &gpuCount, nullptr); vkEnumeratePhysicalDevices(instance, &gpuCount, physicalDevices); // Check vkGetPhysicalDeviceProperties for device type and vendor ID.
AGSReturnCode agsGetCrossfireGPUCount( AGSContext* context, int* gpuCount ); : Double the cards, double the frames
// Initialize AGS AGSReturnCode initResult = agsInit(&agsContext, &deviceParams, &extParams); if (initResult != AGS_SUCCESS) printf("AGS initialization failed\n"); return -1;
: If you actually have an old dual-GPU setup, try turning off Crossfire in the AMD Software (Adrenalin) to see if the stability improves. Compatibility Mode : Sometimes running the
set(CMAKE_CXX_STANDARD 17)
: Instead of buying one powerful card, you "linked" two or more mid-range cards to share the rendering load. : Double the cards, double the frames. The Reality
int CrossFireDetector::GetCrossFireGPUCout() if (!initialized) return 0;